← All work
SaaS · GamingOwn product · SaaSIn progress

MaxDonate

A donation store platform for Minecraft servers. A player buys on the storefront, a webhook confirms the payment, and the item is delivered in-game over RCON, even if the player is offline. I designed the product and the landing and built the stack with a team of AI agents.

01 — Project
MaxDonate
Role
Product Designer & Developer — end to end
Scope
Product strategy, Architecture, Landing & storefront UI, Dashboard UX, Mobile app for owners, Full-stack development, AI agent workflow
Stack
Next.js, NestJS, PostgreSQL, Prisma, Redis, BullMQ, Docker, TypeScript, React Native, Expo, Claude

02Context

Minecraft servers live on donations: players buy ranks, kits and items. Most donation stores need a plugin on the server and trust the browser that a payment went through.

The flow I designed: Player → Storefront → Checkout → Payment provider → Verified webhook → Order → Persistent delivery queue → RCON worker → Minecraft server → Delivery result.

03Problem

For a server owner the worst case is a paid order that never reaches the player.

  1. P1Plugins mean installation, version conflicts and access to the server.
  2. P2If the player is offline or the server lags, delivery fails silently.
  3. P3Payment shown as “paid” in the browser is not proof of payment.

04Research & discovery

Methods

  • Analysis of existing donation platforms and how they deliver purchases
  • Survey for early-access server owners (built into the landing)

What I found

  • Most stores need a plugin on the server, and owners are wary of it: version conflicts and giving access to the server.

05UX

Information architecture

Core flow

  1. 01Storefront
  2. 02Checkout
  3. 03Payment
  4. 04Verified webhook
  5. 05Delivery queue
  6. 06Item in game
  • Server owner dashboard: servers with RCON test, storefront, categories and products, promo codes, orders, revenue, balance with payouts, team.
  • Mobile app for owners (React Native, Expo): sign in, 30-day revenue with a chart, orders with search and filters, a retry button for failed deliveries, servers with an RCON check. Read-mostly, with no secrets on the phone.
  • The buyer gets a public order page and can see the delivery status.

Key decisions

D1RCON instead of a plugin

Problem
Plugins are the main friction: install, update, conflicts.
Decision
Deliver over RCON, which every server already has. Nothing to install.
Why
Setup is “enter address and password, press Test”.

D2A delivery queue, not a request

Problem
If the server is down at the moment of payment, a direct command is lost.
Decision
Every paid order becomes a persistent job with retries, visible in the dashboard.
Why
“The donation always reaches the player” is guaranteed by the architecture.

06Design

Dark, game-style look with pixel accents: familiar to players, clear enough to trust with a purchase.

  • The landing explains the product with the product itself: a live delivery log, an interactive hotbar, a storefront preview.
  • Every technical guarantee is written as a benefit for the server owner.

07Development

Designed and built by me

A monorepo built with a team of Claude agents. I set the product, rules and architecture; the agents implement, test and document.

  • Next.js web app, NestJS REST API, BullMQ worker for delivery; PostgreSQL + Prisma, Redis; Docker.
  • Ten rules for the agents, e.g. idempotent payment events, no RCON calls inside HTTP requests, no secrets on the client.
  • Definition of Done for every feature: types, tests, authorization, docs.

08Final product

Storefront: categories, cart, order status for the buyer.
01Storefront: categories, cart, order status for the buyer.
Delivery with retries, no duplicates and a manual “retry” button.
02Delivery with retries, no duplicates and a manual “retry” button.
Onboarding in three steps: connect the server over RCON, add products, share the link.
03Onboarding in three steps: connect the server over RCON, add products, share the link.
Security spelled out: payment status only from the provider, encrypted RCON passwords, no command injection.
04Security spelled out: payment status only from the provider, encrypted RCON passwords, no command injection.
Owner dashboard: revenue, orders, delivery success rate and what needs attention. Demo data.
05Owner dashboard: revenue, orders, delivery success rate and what needs attention. Demo data.
Orders: statuses, filters, and a retry button when delivery fails because the player is offline. Demo data.
06Orders: statuses, filters, and a retry button when delivery fails because the player is offline. Demo data.

09Outcome

  • The product is built and ready for rollout: landing, owner dashboard, storefront, order tracking and a first version of the mobile app all work.
  • Next: launch with the first server owners, collect their feedback and usage data, then connect real payments.

10Reflection

You can put a product together fast with AI agents, but the architecture still has to be thought through by me: the agents carry things out, the decisions stay mine.

Next step

Want this kind of thinking on your team?

Get in touch LinkedIn

Full-time remote · Contract · Outstaffing / agency